314 lines
14 KiB
Python
314 lines
14 KiB
Python
import os
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import re
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import sys
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import shutil
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import argparse
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# 根据命令行参数决定打包中文版还是英文版
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# 用法: python patch_android.py --lang zh 或 --lang en
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parser = argparse.ArgumentParser()
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parser.add_argument("--lang", choices=["zh", "en"], default="zh", help="打包语言版本")
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args = parser.parse_args()
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LANG = args.lang
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PKG_NAME = "juneix.embyx"
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PKG_PATH = PKG_NAME.replace(".", "/") # juneix/embyx
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APP_NAME = "EmbyX"
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ICON_SRC = f"{LANG}/icon.png" # zh/icon.png 或 en/icon.png
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# ── 0. 从 HTML 徽章提取版本号 ─────────────────────────────────────────────────
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# HTML 中的版本徽章格式为 ">v1.1<",两个版本的徽章内容保持一致,统一读 zh/index.html
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# 修改规格:如需从其他文件读取版本,修改下方 VERSION_SRC 路径即可
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VERSION_SRC = "zh/index.html"
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version_name = "1.0" # 默认回退值
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version_code = 100 # 对应 v1.0
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if os.path.exists(VERSION_SRC):
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with open(VERSION_SRC, "r", encoding="utf-8") as f:
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html = f.read()
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# 匹配徽章文本,例如 ">v1.1<" 或 ">v2.0<"(非贪婪,只取第一个)
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m = re.search(r">v(\d+)\.(\d+)(?:\.(\d+))?<", html)
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if m:
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major = int(m.group(1))
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minor = int(m.group(2))
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patch = int(m.group(3)) if m.group(3) else 0
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version_name = f"{major}.{minor}" if patch == 0 else f"{major}.{minor}.{patch}"
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# versionCode 规则:major×10000 + minor×100 + patch
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# 示例:v1.0→10000, v1.1→10100, v1.9→10900, v2.0→20000, v1.1.2→10102
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# 这样三段版本号也能正确递增,且不会与两段版本号冲突
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version_code = major * 10000 + minor * 100 + patch
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print(f" Detected version: v{version_name} → versionCode={version_code}")
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else:
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print(f" WARNING: Version badge not found in {VERSION_SRC}, using default {version_name}")
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else:
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print(f" WARNING: {VERSION_SRC} not found, using default version {version_name}")
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print(f"Patching Android Project for lang={LANG}, pkg={PKG_NAME}, version={version_name}...")
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# ── 1. 图标文件 ──────────────────────────────────────────────────────────────
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# 将对应语言版本的 icon.png 复制到 Android drawable 资源目录
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os.makedirs("android/app/src/main/res/drawable", exist_ok=True)
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if os.path.exists(ICON_SRC):
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shutil.copy(ICON_SRC, "android/app/src/main/res/drawable/icon.png")
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print(f" Copied {ICON_SRC} → drawable/icon.png")
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else:
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print(f" WARNING: {ICON_SRC} not found, skipping icon copy")
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# ── 2. AndroidManifest.xml 补丁 ──────────────────────────────────────────────
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manifest_path = "android/app/src/main/AndroidManifest.xml"
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with open(manifest_path, "r", encoding="utf-8") as f:
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manifest = f.read()
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# 替换默认图标引用为我们的 drawable/icon
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manifest = manifest.replace("@mipmap/ic_launcher_round", "@drawable/icon")
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manifest = manifest.replace("@mipmap/ic_launcher", "@drawable/icon")
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manifest = manifest.replace("@drawable/icon_round", "@drawable/icon")
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# 添加 WAKE_LOCK 权限(屏保/常亮需要)
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if "android.permission.WAKE_LOCK" not in manifest:
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manifest = manifest.replace(
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"</manifest>",
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' <uses-permission android:name="android.permission.WAKE_LOCK" />\n</manifest>'
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)
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# 注册 EmbyXDreamService(Android 系统屏保服务)
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# 修改规格:如需换 label 或 icon,修改下方 android:label / android:permission 即可
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service_block = """
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<service
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android:name=".EmbyXDreamService"
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android:exported="true"
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android:label="@string/app_name"
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android:permission="android.permission.BIND_DREAM_SERVICE">
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<intent-filter>
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<action android:name="android.service.dreams.DreamService" />
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<category android:name="android.intent.category.DEFAULT" />
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</intent-filter>
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<meta-data
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android:name="android.service.dream"
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android:resource="@xml/dream_info" />
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</service>
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"""
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if "EmbyXDreamService" not in manifest:
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manifest = manifest.replace("</application>", f"{service_block}\n </application>")
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with open(manifest_path, "w", encoding="utf-8") as f:
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f.write(manifest)
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print(" Patched AndroidManifest.xml")
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# ── 3. MainActivity.java 补丁 ────────────────────────────────────────────────
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# 添加全屏沉浸式模式 + FLAG_KEEP_SCREEN_ON(视频播放常亮)
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# 修改规格:如需改变沉浸式行为,修改下方 SYSTEM_UI_FLAG_* 标志位组合
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main_activity_path = f"android/app/src/main/java/{PKG_PATH}/MainActivity.java"
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with open(main_activity_path, "r", encoding="utf-8") as f:
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main_activity = f.read()
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immersive_code = """
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@Override
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public void onWindowFocusChanged(boolean hasFocus) {
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super.onWindowFocusChanged(hasFocus);
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if (hasFocus) {
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getWindow().getDecorView().setSystemUiVisibility(
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android.view.View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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| android.view.View.SYSTEM_UI_FLAG_LAYOUT_STABLE
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| android.view.View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
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| android.view.View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
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| android.view.View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
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| android.view.View.SYSTEM_UI_FLAG_FULLSCREEN);
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}
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}
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"""
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# 添加 FLAG_KEEP_SCREEN_ON(视频播放常亮,防止熄屏打断视频)
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if "FLAG_KEEP_SCREEN_ON" not in main_activity:
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main_activity = main_activity.replace(
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"super.onCreate(savedInstanceState);",
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"super.onCreate(savedInstanceState);\n getWindow().addFlags(android.view.WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);"
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)
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# 添加全屏沉浸式覆盖
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if "onWindowFocusChanged" not in main_activity:
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main_activity = main_activity.replace("}", immersive_code + "\n}", 1)
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with open(main_activity_path, "w", encoding="utf-8") as f:
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f.write(main_activity)
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print(" Patched MainActivity.java (fullscreen + keep screen on)")
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# ── 4. EmbyXDreamService.java ───────────────────────────────────────────────
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# 屏保实现:使用 Android DreamService,内嵌 WebView 加载 EmbyX 本地页面
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# Capacitor 打包后的 webDir 内容位于 file:///android_asset/public/index.html
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# EmbyX 会读取 localStorage 中已保存的 Emby 服务器配置,自动连接并播放
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# 修改规格:如需改变屏保交互性,修改 setInteractive(true/false)
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dream_service_code = f"""package {PKG_NAME};
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import android.service.dreams.DreamService;
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import android.webkit.WebSettings;
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import android.webkit.WebView;
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import android.webkit.WebViewClient;
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import android.view.WindowManager;
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public class EmbyXDreamService extends DreamService {{
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private WebView webView;
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@Override
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public void onAttachedToWindow() {{
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super.onAttachedToWindow();
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// 允许用户与屏保交互(点击/滑动视频)
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setInteractive(true);
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setFullscreen(true);
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webView = new WebView(this);
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WebSettings settings = webView.getSettings();
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settings.setJavaScriptEnabled(true);
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settings.setDomStorageEnabled(true); // localStorage 需要,用于读取 Emby token
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settings.setDatabaseEnabled(true);
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settings.setMediaPlaybackRequiresUserGesture(false); // 屏保自动播放视频无需手势
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settings.setMixedContentMode(WebSettings.MIXED_CONTENT_ALWAYS_ALLOW); // 允许 HTTP 视频流
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webView.setWebViewClient(new WebViewClient());
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// 加载 Capacitor 打包的本地 index.html(EmbyX 会自动读取已保存的 Emby 配置)
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webView.loadUrl("file:///android_asset/public/index.html");
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setContentView(webView);
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}}
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@Override
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public void onDreamingStarted() {{
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super.onDreamingStarted();
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// 屏保激活时保持屏幕常亮(播放视频需要)
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getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
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}}
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@Override
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public void onDreamingStopped() {{
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super.onDreamingStopped();
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if (webView != null) {{
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webView.loadUrl("about:blank");
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webView.destroy();
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webView = null;
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}}
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}}
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}}
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"""
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dream_service_path = f"android/app/src/main/java/{PKG_PATH}/EmbyXDreamService.java"
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with open(dream_service_path, "w", encoding="utf-8") as f:
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f.write(dream_service_code)
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print(f" Created EmbyXDreamService.java at {dream_service_path}")
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# ── 5. dream_info.xml ────────────────────────────────────────────────────────
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# Android 需要此 XML 文件来注册屏保,previewImage 显示在系统屏保选择列表中
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os.makedirs("android/app/src/main/res/xml", exist_ok=True)
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xml_code = f"""<?xml version="1.0" encoding="utf-8"?>
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<dream android:settingsActivity="{PKG_NAME}.MainActivity"
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android:previewImage="@drawable/icon"
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xmlns:android="http://schemas.android.com/apk/res/android" />
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"""
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with open("android/app/src/main/res/xml/dream_info.xml", "w", encoding="utf-8") as f:
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f.write(xml_code)
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print(" Created dream_info.xml")
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# ── 6. 注入 APK 版本号到 build.gradle ───────────────────────────────────────
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# Android 覆盖安装依赖 versionCode(整数)必须递增,versionName 是人类可读标签
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# Capacitor 生成的默认值是 versionCode=1, versionName="1.0"
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# 这里用从 HTML 读取的版本替换,保证每次发布 APK 能覆盖旧版本
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# 修改规格:versionCode 算法在脚本顶部第 0 步,修改 major/minor/patch 的乘数即可
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gradle_path = "android/app/build.gradle"
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if os.path.exists(gradle_path):
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with open(gradle_path, "r", encoding="utf-8") as f:
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gradle = f.read()
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# 替换 versionCode(形如 "versionCode 1" 或 "versionCode 10000")
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gradle = re.sub(r"versionCode\s+\d+", f"versionCode {version_code}", gradle)
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# 替换 versionName(形如 versionName "1.0")
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gradle = re.sub(r'versionName\s+"[^"]+"', f'versionName "{version_name}"', gradle)
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with open(gradle_path, "w", encoding="utf-8") as f:
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f.write(gradle)
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print(f" Patched build.gradle → versionCode={version_code}, versionName=\"{version_name}\"")
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else:
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print(f" WARNING: {gradle_path} not found, skipping version injection")
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# ── 7. 启动页 (Splash Screen) 官方规范适配 ───────────────────────────────────
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# 遵循 Android 12+ SplashScreen API 标准 (Plan A)
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res_dir = "android/app/src/main/res"
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os.makedirs(f"{res_dir}/values", exist_ok=True)
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# 写入颜色资源
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colors_path = f"{res_dir}/values/colors.xml"
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colors_xml = """<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<color name="black">#000000</color>
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<color name="white">#FFFFFF</color>
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</resources>
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"""
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with open(colors_path, "w", encoding="utf-8") as f:
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f.write(colors_xml)
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print(" Created/Updated colors.xml")
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# ── 8. 修改主题 (Themes/Styles) 适配 Google SplashScreen API ─────────────────
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# 增强鲁棒性:同时查找 themes.xml 和 styles.xml,处理多种可能的生成路径
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target_files = [
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"values/themes.xml",
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"values-night/themes.xml",
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"values/styles.xml",
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"values-v31/themes.xml"
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]
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splash_style_found = False
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for rel_path in target_files:
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full_path = os.path.join(res_dir, rel_path)
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if os.path.exists(full_path):
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with open(full_path, "r", encoding="utf-8") as f:
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content = f.read()
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# 使用更灵活的正则匹配 style 标签及其 parent
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# 兼容单引号/双引号/空格
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style_pattern = r'(<style\s+name="AppTheme\.NoActionBarLaunch"\s+parent=")(.*?)(">)'
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if re.search(style_pattern, content):
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content = re.sub(style_pattern, r'\1Theme.SplashScreen\3', content)
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# 注入官方规范属性
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# 移除可能存在的旧 background 属性
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content = re.sub(r'<item\s+name="android:background">.*?</item>', '', content)
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content = re.sub(r'<item\s+name="windowSplashScreenBackground">.*?</item>', '', content)
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content = re.sub(r'<item\s+name="windowSplashScreenAnimatedIcon">.*?</item>', '', content)
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content = re.sub(r'<item\s+name="postSplashScreenTheme">.*?</item>', '', content)
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splash_items = """
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<item name="windowSplashScreenBackground">@color/black</item>
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<item name="windowSplashScreenAnimatedIcon">@drawable/icon</item>
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<item name="postSplashScreenTheme">@style/AppTheme.NoActionBar</item>
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"""
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content = content.replace('</style>', f'{splash_items} </style>', 1)
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with open(full_path, "w", encoding="utf-8") as f:
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f.write(content)
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print(f" Successfully patched {rel_path} to Standard SplashScreen API")
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splash_style_found = True
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if not splash_style_found:
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print(" WARNING: AppTheme.NoActionBarLaunch style not found in any res files!")
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# ── 9. MainActivity 注入官方启动入口 ──────────────────────────────────────────
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# 确保在 super.onCreate 之前注入,且不重复注入
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with open(main_activity_path, "r", encoding="utf-8") as f:
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ma = f.read()
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# 确保导入语句存在
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if "import androidx.core.splashscreen.SplashScreen;" not in ma:
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ma = ma.replace("import android.os.Bundle;", "import android.os.Bundle;\nimport androidx.core.splashscreen.SplashScreen;")
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if "SplashScreen.installSplashScreen(this)" not in ma:
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# 精准查找 super.onCreate 并在其上方插入
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ma = ma.replace(
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"super.onCreate(savedInstanceState);",
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"SplashScreen.installSplashScreen(this);\n super.onCreate(savedInstanceState);\n // 设置透明背景防止闪烁\n this.bridge.getWebView().setBackgroundColor(android.graphics.Color.BLACK);"
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)
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with open(main_activity_path, "w", encoding="utf-8") as f:
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f.write(ma)
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print(" Injected installSplashScreen() and black background to MainActivity.java")
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print(f"\nPatch complete! ({LANG} version, pkg={PKG_NAME}, v{version_name})")
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